Early Life Training

All characters receive Lore 2, Occult 2 as bonus abilities.

You may choose among the following pairs of bonus abilities, based on your mortal profession:

Soldier: Firearms 2 or Melee 2, Resistance 1

Pilot: Sail 2, Drive 1

Merchant: Bureaucracy 2, Presence 1

Scout: Awareness 2, Stealth 1

Martial Artist: Martial Arts 2, Athletics 1

Regulator: Presence 2, Martial Arts 1

Thief: Larceny 2, Athletics 1

Laborer: Craft 2, Resistance 1

Detective: Investigation 2, Awareness 1

Other: Pick one ability to have at 2, one to have at 1. Must make sense for the proposed societal role.

Early Life Training

Gunstar Autocthonia Dmortensen Dmortensen